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Valve Kills Steam Greenlight; Steam Direct Launches Next Week

Valve has officially closed Steam Greenlight as of June 6. Its replacement, Steam Direct, will arrive on June 13.

Steam Greenlight launched back on Aug. 30, 2012. In a blog post, Valve offered some interesting statistics on Steam Greenlight:

As for the transition period, a team at Valve will be manually reviewing the list of 3,400+ pending submissions and will be selecting the final bunch of titles to pass through Steam Greenlight.

“Our goal is to Greenlight as many of the remaining games as we have confidence in. There are some titles that will not be Greenlit, due to insufficient voter data or concerns about the game reported by voters. Titles that are not ultimately Greenlit may still be brought to Steam via Steam Direct, provided they meet our basic criteria of legality and appropriateness,” states the post.

Steam Direct’s goal is to be “understandable and predictable” for developers around the world, so the process will be simple. New developers must:

The $100 fee is recouped after the game has sold $1000. Also of note:

WIth the new system, indie devs no longer have to persuade fans to vote for their games in hopes of securing Valve’s greenlight, which should hopefully address complaints about the uncertainty and lack of transparency in the Greenlight process. Greenlight’s original goal was to gauge possible player interest in more niche, independent or small projects by allowing Steam’s users to express their interest without the commitment of a purchase. Those games that received the most interest in the form of votes were “greenlit.”

While Valve originally intended the Greenlight system to be a way for the company to step back from individually curating every game submitted to Steam (over 4000 games were submitted last year alone), Steam Direct dispenses with the community/popularity aspect entirely. This is partially due to a drop-off in community voting involvement, especially since Steam has improved its discovery systems since launching Greenlight. Instead, with Steam Direct, devs jump through a single hoop or two and launch their game.

As for the controversial fee-per-project, this is intended to create a balance between empowering independent creators to launch their games while also discouraging trolls and low-quality multiple launches from degrading the system. Steam Early Access will not change.

What kind of change do you think replacing Steam Greenlight with Steam Direct will make in the industry? Feel free to discuss this change in our comments section below

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